3D cumulative scatter performance issues

Hi All,

I’m plotting a cumulative scatter animation using scatter3D and have encountered some issues with performance. The main one being that I’m rendering large amounts of data each frame. Notice when I declare my ‘frames’ there are moments where I’m re-rendering thousands of scatter dots every frame. Is there a way that I can store previous scatter data and only render one at a time? Instead of re-rendering them all? Is there support for a Scatter3dgl? Thanks!

#colorArr = build_color_arr()
micro_trace = go.Scatter3d(
    x=[],
    y=[],
    z=[],
    mode='markers',
    marker=dict(
        size=sData['RADIUS'] - (sData['RADIUS'] * .75),
        color=sData['RADIUS'],
        colorscale='rainbow'
    )
)

data = [micro_trace]

frames = [dict(data= [dict(type='scatter3d', # animations performance issue:
                           x=sData['LOC_X'][:k+1], ## rendering all scatter data every frame.
                           y=sData['LOC_Y'][:k+1],
                           z=sData['LOC_Z'][:k+1]*-1)],
               traces=[0], 
               name='frame{}'.format(k)       
              #)for k  in  range(1, len(scatterDf))] 
               )for k in range(1, 3000)]

layout = go.Layout(
    autosize=True,
    hovermode='closest',
    xaxis=dict(
        showticklabels=False
    )
)

sliders = [dict(steps= [dict(method='animate',
                           args= [['frame{}'.format(k)],
                                  dict(mode='immediate',
                                  frame= dict( duration=100, redraw=True ),
                                           transition=dict( duration= 0)
                                          )
                                    ],
                            #label='{:d}'.format(k)
                            label=sData['JobTime'][k]
                             ) for k in range(3000)], 
                transition= dict(duration=0),
                x=0,#slider starting position  
                y=0, 
                currentvalue=dict(font=dict(size=12), 
                                  prefix='Time: ', 
                                  visible=True, 
                                  xanchor= 'center'),  
                len=1.0)
           ]

layout.update(updatemenus=[dict(type='buttons', showactive=False,
                            y=-0.06,
                            x=-0.015,
                            buttons=[dict(label='Play',
                            method='animate',
                            args=[None, 
                                dict(frame=dict(duration=100,
                                                redraw=False),
                                        transition=dict(duration=0),
                                        fromcurrent=True, mode='immediate') 
                                ]
                        )
                    ]
                )
            ],
        sliders=sliders)


print(sData)
fig = go.Figure(data=data, layout=layout, frames=frames)