Did I dream this or did scatter3d used to fallback if webgl was not supported? Now it is displaying a link to a a web page that tests for webgl capability.
Is there a way to instruct scatter3d to not use webgl?
Did I dream this or did scatter3d used to fallback if webgl was not supported? Now it is displaying a link to a a web page that tests for webgl capability.
Is there a way to instruct scatter3d to not use webgl?
Extra detail, this is with Chrome (with webgl extensions disabled - enabling them makes no difference). Firefox does work without webgl.
There isn’t, we don’t have a fallback either.
Ouch. Not a good situation for me and my customer, but thanks for the answer.